NVIDIA GeForce FX 5950 Ultra | |
3D Capabilities: | |
Hardware rasterization | |
Hardware TCL | |
Pure device | |
Max active lights: 8 | |
Max primitive count: 1048575 | |
Max vertex index: 1048575 | |
Max streams: 16 | |
Max vertex blend matrixes: 4 | |
Point sprites (max size: 8192.0) | |
User clip planes (max planes: 6) | |
Depth bias | |
Scissor test | |
Two-sided stencil | |
Hardware shadow buffers | |
Textures: | |
Max texture size: 4096x4096 | |
Multitexturing (max textures: 8) | |
Mip mapping | |
Bilinear texture filtering | |
Trilinear texture filtering | |
Anisotropic texture filtering (max: 8) | |
Cube mapping | |
3D textures | |
Projected textures | |
Floating point textures | |
Compressed textures | |
Fog: | |
Fog table | |
Vertex fog | |
Range-based fog | |
W-based fog | |
Z-based fog | |
Vertex Shaders: | |
Max VS version: 2.0 | |
Max VS instruction count: 65535 | |
Max VS constants: 256 | |
VS 2.0 static flow contol (max depth: 1) | |
VS 2.0 dynamic flow contol (max depth: 24) | |
VS 2.0 temporary registers: 13 | |
Pixel Shaders: | |
Max PS version: 2.0 | |
Max PS instruction count: 1024 | |
Max PS.1.x value: 2.0 | |
PS 2.0 temporary registers: 22 | |
PS 2.0 instruction slots: 512 | |
High-Order Surfaces: | |
No hardware HOS support | |